Scientists ‘Discover’ A New Disease: ‘Gaming disorder’

Don’t even think about discriminating against habitual ‘gamers’ … 

(HEADLINE HEALTH | OPINION) Add gaming disorder to the ever-growing list of ‘diseases’ that require professional medical treatment.

The disorder will be listed in the 11th edition of the International Classification of Diseases (ICD), to be published in June by the World Health Organization. 

Workers who are caught playing games on company time will soon be eligible to receive paid leave to go to rehab.

This can only mean that gaming disorder treatment centers will soon be springing up all over the country, paid for by employers’ health insurance policies or Obamacare.

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Students will no longer be penalized for skipping class to play computer games; after all, they are victims of a disability.

Workers who are caught playing games on company time will receive counseling and get paid leave to go to rehabs with names like Woodlawn and Parkview.

Co-workers who have to pick up the slack for unproductive gamers will be required to undergo sensitivity training to prevent discrimination.

Anyone who calls a gaming disorder patient a slacker with be charged with ‘hate speech.’

Gamers passed over for a raise or promotion will file complaints with human rights commissions, charging that they’ve been discriminated against due to their WHO-recognized addiction.

Pharmaceutical companies will surely come up with a drug to treat gaming disorder. Maybe it will cost $850,000 per patient. But that’s okay, the government will pay for it.

Perhaps another new disease needs to be named: ‘disorder disorder.’ This disorder is suffered by so-called scientists who invent new disorders and thereby establish lucrative new funding opportunities for the medical and scientific industries. The cause of this disorder is an overactive greed gland; treatment is rarely successful. Original story below from AFP …

Addictive gaming to be recognized as disease: WHO

“Gaming disorder” will be recognized as a disease later this year following expert consensus over the addictive risks associated with playing electronic games, the World Health Organization said Friday.

The disorder will be listed in the 11th edition of the International Classification of Diseases (ICD), to be published in June, WHO spokesman Tarik Jasarevic told reporters in Geneva.

WHO is leading the process of updating ICD-11, which includes input from global health practitioners.

The current working definition of the disorder is “a pattern of gaming behavior, that can be digital gaming or video gaming, characterixed by impaired control over gaming, increased priority given to gaming over other activities to the extent that gaming takes precedence over other interests,” Jasarevic said.

Other symptoms include “the continuation and escalation of gaming despite the occurrence of negative consequences.” [CAUTION: calling gaming addicts ‘slow learners’ will now be considered hate speech. – Editor]

The provisional guidelines say that an individual should demonstrate an abnormal fixation on gaming for at least a year before being diagnosed with the disorder, which will be classified as an “addictive behavior”, Jasarevic said.

Anecdotal evidence suggests that the condition disproportionately affects younger people more connected to the ever-expanding online gaming world.

But the WHO spokesman cautioned that it was premature to speculate on the scope of the problem.

“Gaming disorder is a relatively new concept and epidemiological data at the population level are yet to be generated”, he said.

Despite the lack of hard data, “health experts basically agree that there is an issue” and that official inclusion in the ICD is the next appropriate step, Jasarevic said.

“There are people who are asking for help”, he added, noting that formal recognition of the condition will help spur further research and resources committed to combating the problem. Displayed with permission from AFP via Repubhub.